> For the complete documentation index, see [llms.txt](https://basketaball-legends.gitbook.io/basketball-legends-pt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://basketaball-legends.gitbook.io/basketball-legends-pt/english/about-the-game/roi-and-rarity.md).

# ROI and Rarity

With love from DEVS responding to community requests. :heart\_eyes:

**UPDATE 18/01/2022**\
**NEW ROI CALCULATION**

ROI (Return of Investment) estimated at ~~30 days~~  **20 days**.

**Note**: The positioning strategy, experience level of players and choice of attributes of each player directly impact the gains and increase the chance of winning in each game. **However the game's math was thought to provide a ROI of approximately 20 days considering the worst case scenario.**

Importantly, the game mechanics were also developed and thought to provide safety and protection to community users, bringing a great barrier to robot users (BOTs).

### &#x20;Important details of game mechanics:

**UPDATED ON 24/01/2022**

* **Reset time:** Instead of resetting every day at 00:00 UTC, the reset will take place every 24 hours from the time each user accesses the game.\
  \
  **NOTE**: The reset times will be available for the user to consult just above the "Plays Left" on the "More Details" screen of each NFT card. <br>
* **How to play 8 times per day:** The Coach can always play up to a maximum of 8 times a day. However, players have a maximum of 4 mathces per day. This number of player's matches can be increased to 8 by consuming the "Energy Drink Ultra"; ***Note**: the limit of plays will be always limited by the Coach (8 plays).*
* **Collect Rewards:** Collect rewards will no longer be daily, but relative to the time elapsed since the user played a match. Every 24hrs the collection rate will decrease by 10% until it reaches 0%.

### Types of NFTs vs. Rarity

The user who buys Booster will have the following chances to receive each type of player:

Common - 63.9%\
Uncommon - 25%\
Rare - 10%\
Epic - 1%\
Legendary - 0.1 %\
\--------------------------------------------\
Pre-Sale Promotional Legendary - PRE-INVESTORS ONLY (PINKSALE)

![](https://358075315-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLDn5bpgc3lT6yiQQTRNp%2Fuploads%2FT2eI6yvSCX6WP1x8uNDz%2FRARIDADES2.png?alt=media\&token=693fdd43-d979-4b63-8914-1c949070ba4e)

### Advantages of each type of Rarity

Each type of rarity has in-game advantages. These advantages are described below:

**Starting level of player positions and attributes**

**Common** - It will start with 2 positions and 2 attributes randomly with level 1

**Uncommon** - It will start with 2 positions and 2 attributes randomly with level 1

**Rare** - It will start with 2 positions and 2 attributes randomly with level 1 plus 1 position and 1 attributes randomly with level 2

**Epic** - It will start with 2 positions and 2 attributes randomly with level 1 plus 1 position and 1 attributes randomly with level 2 plus 1 position and 1 attributes randomly with level 3

**Legendary** - It will start with 2 positions and 2 attributes randomly with level 1 plus 2 position and 2 attributes randomly with level 2 plus 1 position and 1 attribute randomly with level 3 plus 1 position and 1 attributes randomly with level 4

**Pre-Sale Promotional Legendary** - It will start with 2 positions and 2 attributes randomly with level 1 plus 1 position and 1 attributes randomly with level 2 plus 1 position and 1 attributes randomly with level 3

**UPDATE ON 18/01/2022**\
\
**Recovery and waiting time between games**

**Common** - ~~7 waiting minutes~~ **->** 3 waiting minutes\
**Uncommon** - ~~6 waiting minutes~~ **->** 2.5 wainting minutes\
**Rare** - ~~5 waiting minutes~~ **->** 2 waiting minutes\
**Epic** - ~~3 waiting minutes~~ **->** 1.5 waiting minutes\
**Legendary** - ~~1 waiting minute~~s **->** 1 waiting minutes\
**Pre-Sale Promotional Legendary** - ~~6 waiting minutes~~ **->** 2.5 waiting minutes

**Experience gain**

Each level of both position and attributes will have a range of about 2000 experience points.

Level 0 - 0  to 1999 xp \
Level 1 - 2000 to 3999 xp \
Level 2 - 4000 to 5999 xp \
Level 3 - 6000 to 7999 xp \
Level 4 - 8000 to 9999 xp \
Level 5 - 10000 to 11999 xp \
Level 6 - 12000 to 13999 xp \
Level 7 - 14000 to 16000 xp&#x20;

Each player rarity has different experience gains and losses which are described below:

**Common**

* +80 xp when winning a match
* +20 xp when losing a match
* -100 xp if you don't play for 24 hours

**Ucommon**

* +88 xp when winning a match
* +22 xp when losing a match
* -110 xp if you don't play for 24 hours

**Rare**

* +100 xp when winning a match
* +25 xp when losing a match
* -125 xp if you don't play for 24 hours

**Epic**

* +130 xp when winning a match
* +33 xp when losing a match
* -163 xp if you don't play for 24 hours

**Legendary**

* +195 xp when winning a match
* +49 xp when losing a match
* -244 xp if you don't play for 24 hours

**Pre-Sale Promotional Legendary**

* +88 xp when winning a match
* +22 xp when losing a match
* -110 xp if you don't play for 24 hours
